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2005 Hit Games, The Price of Indie Games, Traveling the World and Sketchbooks for Games

Posted by Zach Taiji

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Jul 29, 2015 9:53:18 AM

Ninja_Round-up2005’s Most Memorable Video Games

It’s almost hard to believe that the Xbox 360 and Sony PSP are over 10 years old now. 2005 was a big year for games with the debut of new IPs, hit sequels and even video game controversy, such as Grand Theft Auto: San Andreas’ Hot Coffee leak.

Which games had the most impact in 2005? VentureBeat recently put together a list of 20+ memorable games, including Resident Evil 4, God of War, Call of Duty 2, Shadow of the Colossus and more.

You can take a look at the full list with facts by clicking here.

Should Indie Games be Cheaper?

Indie developer Robert Boyd (designer behind Cthulhu Saves the World and Cosmic Star Heroine) thinks indie games should be cheaper, which have an average starting price of $20 nowadays. Why?

"Lower prices often benefit both players and the developer. Lower prices mean more people play your game. Lower prices often result in more positive reviews. Lower prices means more buzz around your game and more people tell their friends to play the game. Lower prices often means more total revenue for the developer, as dropping the price in half often results in WAY more than double the sales”, said Robert in a recent interview with GamesIndustry.

Take a look at Robert’s full insight on the topic by clicking here.

Traveling the World as an Indie Developer

Most indie game developers can relate to long, sleepless nights coding away in the confines of their own homes. Indie developer Colin Northway (known for Incredipede) did something different - he traveled the world while creating games.

Colin and his wife traveled across several continents while simultaneously releasing indie games from hotels, cafes and even beaches. You can watch the inspirational story by clicking here on Gamasutra.

The Importance of a Sketchbook

A sketchbook can be a great tool for game developers and designers, providing a space to jot down thoughts and doodle character/world designs. Game developer Alex Johansson has been consistently using a sketchbook for over 10 years (since he was in grade school), and the simple tool has helped him tremendously.

Check out Alex’s article on Gamasutra with tips on how to use a sketchbook for your game development process, by clicking here.

Topics: Game News

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