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Apple Watch Games, Cross-Promotional Tools, Game Studio Dont’s

Posted by Zach Taiji

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Apr 29, 2015 10:39:32 AM

Ninja_Round-upApple Watch Games

The Apple Watch started making its way into consumers’ hands last week, giving game developers the opportunity to make bite-sized games for the 300 pixel-wide device. Surprisingly, there are already thousands of Apple Watch apps available on the App Store - many of them being games.

VentureBeat recently wrote an article on the top 8 Apple Watch games worth checking out, including a James Bond-esque game, an RPG, and a Baseball game. The list is worth checking out for game developers that need a little inspiration, or are looking into developing for the tiny device. You can take a look at it here on VentureBeat.

Cross-Promotional Tools for Game Developers

With mobile game CPIs (Cost per installs) on the rise due to increasing competition on app stores, it can be both difficult and costly to get traction for your mobile game, especially if you’re an indie developer.

One great way to get your mobile game discovered is by cross-promoting it with other developers among the huge indie community. There are several free or low-cost tools to help you do this, such as Chartboost, Tapdaq and Nextpeer. To learn about these tools (and seven more of them), take a look at this article on Develop Online.

Game Studio Don'ts

Whether you work for an indie or AAA game studio, there’s always a constant learning experience of what to do and what not to do. Longtime game developer Martin Annader recently wrote about his experiences of working for a video game studio on Gamasutra, and came up with a list of interesting game studio don'ts.

Martin covers meetings, elitism, departmentalization, and feature creep among many other topics. Click here to read the full article with helpful insight.

 

Topics: Game News, Game Industry

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