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Ninja News Roundup: Mobile Games Market Facts, Transitioning from Movies to Games and Game Design Nightmares

Posted by Ninja Metrics | Blog

Jul 24, 2014 10:22:30 AM

Ninja News Round-up for the Video Game IndustryMobile Games Market Facts

A recent poll of over ten thousand app developers has revealed a bunch of new facts about where the current mobile gaming market stands. Not surprisingly, many of the facts have revealed how difficult it can be to make money from a mobile game, due to the increasing competition.

One of the studies showed that 33% of all app developers make mobile games, but more than 57% of those games make less than $500 a month. But even though income is down, the overall app store revenues are dominated by mobile gaming (over 80% of app store revenues are attributed to the games category).

So how can developers find success in a flooded market? According to the poll, game developers say that experience is the most important factor for success - the more games a developer has shipped, the more likely they are to get a decent income out of the industry.

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Topics: Game Development, Game News, Mobile Game Industry

Ninja News Roundup: The Mobile Games Market, Indie Startup Questions and Getting Inside the Mind of a Gamer

Posted by Ninja Metrics | Blog

Jul 17, 2014 9:00:42 AM

Katana And The Ninja Metrics News Round-UpMobile Game Market: Who’s Dominating?

While Android and iOS are the most popular platforms for mobile gaming, who comes out on top? Just in raw number of downloads, Google Play is winningthe war by over 60% - but what matters most is the bottom line, and who’s making the most money.

Thanks to recent mobile games spending in China and Japan, Apple’s App Store makes 80% more revenue than Google Play, contributing to the majority of last year’s $16B in global mobile games spending. If you’re looking to make some money from the mobile games industry boom, you’re probably best off sticking with iOS as your primary mobile platform.

You can read more about how the US, Japan and China recently came to a deal that resulted in a huge revenue gain for the iOS platform, here on VentureBeat.

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Topics: Game News, Game Industry, Mobile Game Industry

Ninja News Roundup: Mobile Games Dominance, App Store Optimization and Game Company Acquisitions

Posted by Ninja Metrics | Blog

Jul 10, 2014 2:14:07 PM

Ninja Metrics Round-upMobile Games Dominance

A new study by Midia Research has found some surprising numbers for the mobile apps world - nearly 85% of the top grossing apps on both the App Store and Google Play store are video games.

The study was conducted by analyzing the top 50 grossing apps on each store in the UK, US, Canada, Germany, France, Spain and Italy. Coming in second place for the highest grossing app category was social networking at 4.1%.

You can read more about Midia’s report on app market trends here on the Guardian.

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Topics: Game News, Game Industry, Mobile Game Industry

Ninja News Roundup: Google I/O and Mobile Game Marketing

Posted by Ninja Metrics | Blog

Jun 26, 2014 11:08:00 AM

Ninja Metrics Game News Round-upGoogle I/O Recap

The Google I/O keynote took place yesterday (6/25/2014) at the Moscone Center in San Francisco, and a bunch of exciting announcements were made.

Android 5.0, codenamed “L”, was finally previewed with a redesign to the whole Android user experience, using a minimalistic but depth-influenced UI that’s both fluid and responsive across different devices. Under the hood, the L release will feature a vastly improved version of Chrome, new security features, wearable device integrations and more - see all of the features here. Overall, it seems to be the iOS7 version of an Android update with a complete overhaul.

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Ninja News Roundup: Future Mobile Game Revenues, an Evolving Industry and Upcoming Gaming Technologies

Posted by Ninja Metrics | Blog

Jun 19, 2014 1:00:00 PM

Ninja Round-up2016 Mobile Game Revenues

A new report released by Juniper Research has projected that the mobile video games market value will surpass $29B by 2016 - a 38% increase since this year’s total mobile game revenues of $20.9B.

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Topics: Game Development, Game News, Game Industry, Mobile Game Industry

Ninja News Roundup: E3 2014 Announcements

Posted by Ninja Metrics | Blog

Jun 12, 2014 10:29:22 AM

Ninja Round Up | Ninja Metrics, Inc.It’s been an exciting month for game developers and gamers - last week was Apple’s WWDC and this week is E3 2014 (with Google IO later in month). Take a look at our recap of some of the biggest video game announcements from the big three console makers.


This year, Nintendo didn’t actually take the stage physically at E3 - instead, they did their announcements digitally via Nintendo Direct. The event started off humorously with a live action video between Nintendo of America President Reggie Fils-Aime and Nintendo CEO Satoru Iwata, and things really took off from there. Key announcements:

  • The Wii U is getting a brand new, beautiful looking and open-world Zelda sometime in 2015.
  • Super Smash Bros. is still slated for release on 3DS and Wii U later this year - albeit slightly delayed. Surprisingly, the game will feature non-Nintendo characters such as Pac-Man and Sonic - which were competitors of Nintendo during the 80’s/90’s. You’ll also be able to play as your Mii avatar.
  • New Pokemon titles are coming - Alpha Sapphire and Omega Ruby, slated for release on November 21.
  • Nintendo is getting into the Skylanders/augmented reality figurines game with Amiibo.
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Topics: Game News, Game Industry

Ninja News Roundup: WWDC 2014 Recap and Deciding on the Right Monetization Model

Posted by Ninja Metrics | Blog

Jun 6, 2014 9:02:00 AM

Ninja Metrics Round UpWWDC 2014 Recap

This week has been jam-packed with Apple news since the much anticipated Worldwide Developer’s Conference started on Monday. Monday morning's Keynote by top Apple executives had tons of software announcements for developers and consumers - including updates to both of their desktop and mobile operating systems.

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Topics: Game Development, Game News, Game Industry

Ninja News Roundup: Social Gaming Trends, Big Data and the Future of Game Investing

Posted by Ninja Metrics | Blog

May 29, 2014 11:14:00 AM

Ninja Round-up - News for the week

The Biggest Trends in Social Gaming

The popularity of social gaming has exploded in recent years thanks to the growth of mobile devices. With cross-platform compatibility, playing with friends from around the world has become more convenient than ever.

Game market research firm Newzoo recently put together a report highlighting the current trends in social gaming and where they’re headed. Currently, players around the world spend 1 billion hours each day playing games (more than 5x the amount they spend on YouTube or Facebook) - and looking ahead, mobile gaming is expected to generate more than $100B by 2017.

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Topics: Game Analytics, Social Games, Game News, Game Industry

Ninja Weekly Roundup: Gamification of Buying Games and Video Game Marketing

Posted by Ninja Metrics | Blog

May 22, 2014 2:30:51 PM

The Ninja Metrics News Weekly Round-upThe Gamification of Buying Games

If you’re a PC gamer, you’re most likely familiar with Steam sales, hunting and waiting for the best price on a video game can be addicting, and is almost a game in itself. As a result, we’ve seen many companies jump on the trend recently - providing their own sales platforms - such as daily/weekly deal website Humble Bundle (who donates a portion of sales to charity) and even deal comparison website IsThereAnyDeal.

GOG is another platform that’s aiming for video game sales gamification, but they’re doing something different by not attempting to beat the competition out with lower prices. Instead, they’re focused on “Insomnia Sales” - where only one game is on sale at any given time.

When asked more about the gamification of video games,

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Topics: Game News, Game Industry, Video Game Marketing

Ninja News Roundup: F2P vs Premium, Rising Next-Gen Dev Costs and Inside the Mind of GameDevs

Posted by Ninja Metrics | Blog

May 15, 2014 10:10:00 AM

Ninja Metrics game industry newsF2P vs Premium

What’s the best business model for your game - free to play with in-app purchases, or the traditional, pay once for everything “premium” model? According to Josh Tsui, President and co-founder of Robomodo, it’s both.

Tsui thinks that more developers should be offering both a paid and F2P version of their games - one for core gamers, and the other for casual gamers.

This strategy has been attempted in the past with g

ames like Table Top Racing and Bombcats, but hasn’t really taken off. Check out this article on for more insights into this unique business model. Why not cover all bases and bring in a larger audience, by making your game available to all audiences?

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Topics: Game Development, Game Industry, F2P

Ninja News Roundup: Making a Video Game Story, Common Questions and the Rise of Mobile in China

Posted by Ninja Metrics | Blog

May 8, 2014 9:53:39 AM

Ninja Metrics Game News Round-upThe Makings of a Video Game Story

A story, in general, is a sequence of told events that eventually culminate in an outcome. This applies to all forms of media, whether it be a movie, book or video game. But what are the unique components that make up a video game story?

Since games allow more choice when compared to traditional forms of media (movies, books), the player has the unique ability to dictate how a story plays out. This is an important element that any video game developer should consider, as part of the two main types of video games stories: the traditional, planned narrative (think linear/on rails) and the emergent narrative (think open world, sandbox).

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Topics: Game Development, Game News, Game Industry, Mobile Games

Ninja News Roundup: Cheap Gamedev Resources, Gamedev Experience and Top Game Engines

Posted by Ninja Metrics | Blog

May 1, 2014 7:57:00 AM

Ninja Metrics News Round-upGame Development Resources on the Cheap

If you’re a first time indie developer, the majority of your funds are most likely coming from straight out of pocket, and game development isn’t cheap (particularly software). Most indie titles cost tens of thousands of dollars to make with a large portion of those fees being attributed to software licenses.

Thankfully, due to the recent growth of the indie-dev market, there’s a great amount of affordable and scalable software for first timers looking to get into the industry. Game developer Jamie Aisthorpe has put together a great list of resources for “The Poor Game Developer” over on GamaSutra

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Topics: Game Development, Game News, Game Industry

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