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Ninja News Roundup: Social Gaming Metrics and the Dilemma of Pricing a Game

Posted by Ninja Metrics | Blog

Jan 23, 2014 2:51:00 PM

Ninja Metrics News Round-upThe Game Pricing Dilemma

A common dilemma that developers face when adding universal device compatibility to an existing app (for instance, releasing the iPhone version of their iPad game) is determining the business model for the new release.

Some developers release the updated app separately from the original - but this can cause backlash from users who already previously purchased it and don’t want to have to pay again to play it on their iPhone. Other developers will simply update the app to be universal on the App Store, free of charge - but this can result in lost profit opportunities.

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Topics: Game News, Game Industry

Ninja News Roundup: The Mobile Gaming Industry & Free-to-Play Game Design

Posted by Ninja Metrics | Blog

Jan 16, 2014 10:51:00 AM

Ninja Metrics Weekly Round-UpSocial and mobile gaming has exploded in popularity over the last decade, with the advancement of smartphone technology and social networks - two separate studies in 2013 showed that 55% of cell phone owners said their phone was a smartphone, and over 27% of time spent online was done through social networks. So where does the future of these two industries stand in terms of gaming?

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Topics: Game News, Game Industry

Ninja News Roundup: 2014 Gaming Trends and Buying Into Alpha Funding

Posted by Ninja Metrics | Blog

Jan 10, 2014 11:52:00 AM

Ninja Metrics Weekly Round-upWith the start of the new year and some exciting emerging technology from events like CES 2014, we’ve put together a weekly roundup of the best video game, analytics, and social-gaming news/insights. Take a look at a few of our top picks from the last week:

2014 Gaming Trends: Wearable Tech, VR, and AR at CES

Last year, Oculus made headlines by raising over $2M for its first iteration of a Virtual Reality gaming headset called the Rift. Earlier this week, the company made a return at CES 2014 by debuting its second prototype, call the Rift “Crystal Cove” - adding 1080p, an AMOLED screen, and several other features.


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Topics: Game Analytics, Video Game Analytics, Game Development, Game News, Game Industry

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