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Indie Pitfalls, Cross-Platform Development and The Future of VR Gaming

Posted by Ninja Metrics | Blog

Feb 5, 2015 11:22:00 AM

Indie Pitfalls to AvoidNinja Round-up

Being an indie developer is not easy, since many indie studios are a one or two-man operation, usually funded straight out of pocket. Adding on a part or full time job to the side can make things even more difficult. How can an indie developer avoid pitfalls and come out on top?

Nick Hatter used to be your average indie game developer who started making games for fun at a young age, but is now a full time developer and entrepreneur, known for creating a startup called giftgaming. Along the way, Nick has learned many things you should and shouldn’t do as a game developer - and he recently put together a top 10 guide of pitfalls you should avoid.

You can read the guide here on GamaSutra, as Nick covers everything from funding, to management to customer feedback.

Cross-Platform Development

We’ve come a long way in the last decade or so with the evolution of gaming platforms starting with home consoles, the boom of PC gaming, the rise of handhelds like the Nintendo DS, and finally mobile gaming on iOS and Android devices.

With so many gaming platforms to choose from and the gaming community spread among them, the ideal strategy is to release your video game on multiple platforms. Unfortunately, many platforms run off of their own proprietary programming language, which means you’ll need to re-code your game accordingly.

But just in the last few years we’ve come a long way with cross-platform development tools, frameworks and new programming languages which help streamline the process with a unified approach. Flowplay CTO Doug Pearson has put together a great technical guide on cross-platform game development, highlighting programming languages, toolsets and target platforms to help you get started. You can take a look at the guide here on Develop Online.

The Future of VR Gaming

Virtual Reality (VR) has become one of the hottest tech topics in recent years, and it’s only going to get more popular. While VR technology is still largely in development stages, we’re very close to bringing it to consumers, and the VR market is expected reach a $7 billion valuation by 2018.

Take a look at this article on VentureBeat, which provides insight on the latest VR trends for gaming and plans for 2015. prediction-the-future-of-game-analytics

Topics: Game Development, Game Industry

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