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Ninja News Roundup: Cheap Gamedev Resources, Gamedev Experience and Top Game Engines

Posted by Ninja Metrics | Blog

May 1, 2014 7:57:00 AM

Ninja Metrics News Round-upGame Development Resources on the Cheap

If you’re a first time indie developer, the majority of your funds are most likely coming from straight out of pocket, and game development isn’t cheap (particularly software). Most indie titles cost tens of thousands of dollars to make with a large portion of those fees being attributed to software licenses.

Thankfully, due to the recent growth of the indie-dev market, there’s a great amount of affordable and scalable software for first timers looking to get into the industry. Game developer Jamie Aisthorpe has put together a great list of resources for “The Poor Game Developer” over on GamaSutra, highlighting all sorts of software - including the Unity3D game engine, OpenOffice for documentation and Blender for 3D animation.

You can take a look at the full list of 9 resources here with descriptions.

Why Video Game Experience is Important

In last week’s game news roundup, we went over the various ways to obtain an education in game development, whether it’s done formally through college or informally with online resources.

More importantly though is real-world experience, if you’re looking to move ahead in the industry - which is why a video game portfolio is one of your most important assets. Earlier this week, GamesIndustry sat down with some more game development professionals to discuss the topic.

When asked about whether the companies should be concerned about game developer’s educations becoming out of date, Neil Druckman (creative director on Naughty Dog's The Last of Us and a Carnegie Mellon alumni) said: “When hiring a concept artist, we're more interested in seeing their understanding of drawing fundamentals (anatomy, perspective, use of shape & color, composition, rendering, etc.) rather than how well they use Photoshop. For level designers, we want to see their understanding of building a space (in whatever package they want) rather than how well they use Maya (a popular 3D modeling program). A character artist though, better have a deep understanding of the latest shaders that'll help push realistic skin and hair - for that role technical ability is just as important as artistic talent.”

You can read the full article on GamesIndustry with more discussion here.

Top Video Game Development Engines for 2014

In recent years, video gaming platforms have evolved and gone cross-platform, indie gaming has earned a spotlight, and cloud-computing has become a viable solution for software.

With these expansions, there’s been a huge variety of video game engines to choose from - no longer limited to big-name commercial engines like Unreal, Source or Unity - and the business model has also changed, ranging from subscription to flat pricing.

Develop Online recently put together a list of 16 up-to-date and cross-platform game development engines for 2014, ranging from commercial solutions like Unreal Engine 4 to mobile indie solutions like App Game Kit. You can take a look at the full list here. prediction-the-future-of-game-analytics

Topics: Game Development, Game News, Game Industry

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