30 Years of Creating Strategy Games
Game developer and designer Julian Gollop recently wrote an article on GamaSutra about his 30-years of experience in creating strategy games. He’s helped create AAA games like the X-Com series and Assassin’s Creed III.
Julian offers some great insight into how the game industry has changed since the 1980’s until now, as he’s shifted from indie, to big-box and back to Kickstarter-backed game development. He also discussed how strategy games specifically have changed throughout the years, and why many of the modern strategy games fail. “I think the biggest problem is an inadequate pre-production phase where the core gameplay has not been proven with an effective prototype," he says. "The key for building a good prototype is to 'find the fun' quickly and test it regularly with people who haven't been exposed to it before."
Check out the article on GamaSutra here for more of Julian’s insight into the strategy game world.
How Much the US Spent on Video Games in 2013
Industry-tracking company NPD Group recently released a report highlighting US video game revenues in 2013. Hardware, digital (IAP, DLC, full games) and second-hand sales accumulated $13.59 billion in total revenue - that’s up 2 percent from the previous year. More details about the report can be read here on GamesIndustry.biz.
Takeaways from the “One Game Per Week” Development Challenge
Thomas Palef, an indie game developer, recently took up a challenge of creating one video game per week in HTML5. As of this writing he’s finished 8 consecutive games - most interesting is what he’s learned throughout the whole experience.
Thomas shares his tips for game development from start to finish in this article on GamaSutra. He goes over how important it is to start small, choose the right framework, determine the best graphics and sounds, game polish and finally user testing.