Top Video Games Spending Countries
Games market research firms GlobalCollect and Newzoo recently compiled a report of the top 20 countries sorted by average transaction value in video gaming, based on information collected from April-June 2014.
The number one games spending country based on millions of monthly transactions was the Netherlands, closely followed by Switzerland and Australia in 2nd and 3rd place respectively. Surprisingly, the United States, which currently holds the title for the largest global games market, didn’t even make the list. The report further broke down video game transactions by payment method - with credit card transactions dominating the list, and eWallets starting to become a popular form of payment. Take a look at the full report
here on GamesIndustry.
Explosive Growth in the Mobile Games Industry
Earlier this week at the Unite Conference in Seattle, Unity Technologies CEO David Helgason took to the stage to discuss how the Unity platform has helpedcreate large growth within the video games industry.
During the speech, Helgason said that the Unity platform currently has over 600,000 monthly developers with 8.7+ billion downloads of total Unity-based apps to date. One of the most impressive findings Helgason revealed on stage though, was how much the mobile games industry has expanded in recent years: in 2014, the mobile games industry is expected to take up nearly 20% of the total games industry’s growth - and in 2017 it’s expected to increase to about one-third.
You can take a look at the rest of the speech here on VentureBeat for more industry insight from David Helgason and Unity.
Open Source Game Development
An open source game is one that is developed with the code freely distributed among the public, and is often completed with the help of the general community. Open source game development success can be challenging, due to the democratic nature of the business model. So how do you create a successful open source game?
Creators of the popular Battle for Wesnoth video game recently outlined their business model with blogger Daniel Shumway on Gamasutra. The developers talked about everything from initial release and early development, to community structure to mods. Take a look at the full transcript here on Gamasutra.