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Surviving as an Indie Dev, Mobile User Acquisition Fraud, Wearables Game Design Tips

Posted by Zach Taiji

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Jun 24, 2015 1:31:06 PM

Ninja_Round-upSurviving as an Indie Developer

Being an indie developer is often more than just a full time job, and it can have a negative effect on your work-life balance since work is often done from home. Stay-at-home indie developer Daniel Black recently quit his day job to create his own game, and learned from many of the bad habits that indie developers encounter along the process.

In order to be a happy and successful indie developer, Daniel recommends to start going outside on a regular basis to maintain your physical and mental health: “Can’t get to sleep because you’re seeing pixels or lines of code when you shut your eyes? Go for a walk”.

It’s also important to create relationships with other developers within the indie community, even if you are working on a project alone: “Go to indie dev meetups, whether it’s large conferences or social gatherings with a handful of people; you’ll learn a lot from other people’s experience, and also have a chance to unburden yourself of any weight you’ve been carrying by sharing your stories with people who can relate”.

For more advice about being a stay-at-home indie developer, you can read the article on Gamasutra by clicking here.

Mobile User Acquisition Fraud

Mobile user acquisition is on the rise due to an increasing variety of advertising options on social media, app stores and mobile platforms, but unfortunately mobile user acquisition fraud is also on the rise.

According to a report by VentureBeat, nearly a third of all mobile developers and publishers said they were cheated when acquiring new app users last year. This year, that number has increased to two thirds.

You can learn why mobile user acquisition fraud is on the rise, by reading the report on VenureBeat here.

Designing Games for Wearables

With wearables like the new Pebble Time and Apple Watch now on the market, developers are starting to create all sorts of apps for them, from task management to custom watchfaces - and even trying to fit games into the tiny screens.

How difficult is it to create a wearables game, and are they even worth the effort? A few wearables app developers recently participated in a discussion with Develop Online to provide tips and insight. You can read the article by clicking here.

Topics: Game News

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