Teaching Kids to Drive with Video Games
Dean Takahashi from VentureBeat recently did an experiment with his soon-to-be-driving daughter, to see if a driving simulator and racing wheel realistically teaches people how to drive.
The setup included a force-feedback racing wheel and full stainless steel pedal setup (clutch, brake, throttle), coupled with the racing sim Project Cars on PS4.
According to Dean, the experience taught his 15-year old daughter how to properly steer, speed up and slow down, without having to risk a real life accident. Check out the full article by clicking here.
Challenges as a Solo Indie Dev
Indie developers face many challenges throughout their journey to success - many of them being personal - as they struggle to balance work with life. Indie developer Cory Spooner recently put together a list of the personal challenges that indie developers face, from laziness to confidence.
When talking about laziness, Cory advises, “The first clue to beating laziness is to set constant reminders. Every time you encounter something that is the reason you went indie, write it down. Build a collection of motivations and think of ways to keep them visible”.
For Cory’s full list of tips on Gamasutra, click here.
How to Deal with Bugs that Kill your Games
Kara Loo, COO of game studio Pixelberry Studios recently outlined how to deal with major game-killing bugs, after experiencing a few with the studio’s most popular game, High School Story.
Kara and team learned how to properly detect bugs early on, fix them carefully and swiftly, address players’ concerns and assess damage.
"While it can be tempting to start the process off with trying to get to the bottom of who was at fault, the truth is that fixing the problem and keeping the atmosphere positive is often far more productive for the team.", said Kara.
Check out the full guide on PocketGamer by clicking here.