Ninja Metrics™ Mobile Menu

"Troll Pooling" Game Players with Negative Social Values

Posted by Dmitri Williams

Dec 18, 2013 2:03:00 PM

The social impact from customer to customer is usually a beautiful thing, but well, not all human beings behave beautifully.

In any social network there are going to be those who--how do I put this delicately--are assholes, as immortalized in this classic Penny Arcade gem. There is little doubt that these people are out there and that they cause harm. If you’ve ever made the mistake of connecting to XBox Live voice chat with random teammates in a shooter title, I’m sure you know what I’m talking about. It’s some 12 year old kid (or someone behaving like one) screaming obscenities, telling you you suck, etc., etc.

The Internet parlance for this sort of person is of course “troll.” Some of these players are awful and don’t realize it, while others take direct glee from the way they harm and annoy others. What does science have to say about this? Like just about anything, it can be measured, and in this case the process also suggests a solution.

Social Value Can Be Positive and Negative

Read More

Topics: Social Value, Troll Pooling, Game Players, Trolls, Neutral Trolls, Evil Trolls, Game Trolls, Social Influence

Spread the word


Spread the Word


Subscribe to Email Updates

Ninja Metrics - Prediction The Future of Game Analytics
Ninja Metrics Katana Demo

Ready for a Demo of Katana®?

If you have a social game or application, we can help you learn who matters most in your network and what features are affecting the health of your community