Microsoft’s Windows 10 HoloLens
Virtual reality has become one of the hottest tech topics over the past few years, with companies like Oculus giving video games a fresh of breath air and Sony joining the competition with Project Morpheus.
But another form of alternate reality technology is called “Augmented Reality” - popularized by projects like Google Glass - which combine both the real world with the virtual world. This Wednesday, Microsoft announced their foray into augmented reality at the Windows 10 briefing, with the HoloLens augmented reality headset.
The HoloLens is designed to be a see-through pair of goggles, similar to Google Glass but less subtle looking (although not as bulky as the Oculus). The lenses feature holographic capabilities that overlay images on top of the real world, and the goggles themselves include voice and motion sensors to let users interact virtually.
The HoloLens takes things a bit further than Google Glass though, by integrating Microsoft's’ operating system and vast ecosystem of apps, games and multimedia content - something that Google Glass was lacking.
Microsoft plans on releasing the HoloLens with Windows 10 later this year, although pricing hasn’t been confirmed. In the meantime, check out how HoloLens could be used with Minecraft for a more immersive experience, here on Kotaku.
Mobile Trends: Older Game Revivals
Mobile industry intelligence firm App Annie recently released their December report for iOS games, revealing a possible retro revival. According to the report, games like Trivial Pursuit and Trivia Crack were among the most popular games, which are essentially spruced up versions of both Frogger and Trivial Pursuit.
Trivia Crack was estimated to have over 700,000 daily downloads in December alone, which is a free-to-play game. Are retro game revivals on the rise? This might be the perfect time for developers to jump on the trend. Read more findings here on VentureBeat.
2015 Games Revenue Forecast
A new report by Digi-Capital has predicted that games software will hit $100B revenue by 2017, while 2014 saw a record of $24B in video game company exits (including acquisitions and IPOs).
Not surprisingly, mobile drove nearly 20% of 2014 games revenue, and is expected to reach over a third of total games revenue by 2017. For the full report and more statistics, head over to Gamasutra.