The guessing game is over - find out who matters most in your network.
Social Networks allows you to uncover which users matter most in your network, so you can reward the people who are making a positive contribution and develop meaningful social interventions to keep them engaged.
Get started and use this package to:
Identify your most influential customers and quantify social influence to understand the impact of social influence on your bottom line.
Forecast the future spending value of each individual in your system.
Develop interventions to reward users and amplify influence to improve monetization, reduce churn, and develop deeper social engagement.
Understand which funnels bring not just spending, but influence-based spending.
Predict the future value of every person in your system based on their actions and social interactions, and view the social influence one player has on other players in your system.
Measure twice, cut once. Test your promotional campaigns and retention strategies on a sample population before implementing them across your entire network to see how successful they are at preventing churn or promoting spending. Here, you're not just sampling people, but their friends as well. It's a whole new way to understand social.
This module allows you to examine which features of your title successfully engage users and which need improvement. Use the navigation bar on the left to dig deeper into certain aspects of your application such as levels, NPCs, or missions. There is also a custom slot that lets you adjust your metrics to perfectly accommodate the needs of your individual title.
Monitoring how many ads a user clicks on average across different player levels can help you identify during which levels players seem to be more likely to consume ads. Learn more »
Average Ad Successes by Characters at Level
During which character level are users most likely to successfully click and follow through with your ad? Tracking this can help you improve features of specific player levels or decide when to offer ads to players. Learn more »
The global tab will always give you the basics about how often the events in the category occur. These basics will then be repeated for easy reference in the rest of the tabs, and offset with a darker color.Monitor how these features of your title relate to quitting: how much and how fast?Monitor how these features of your title relate to the conversion from non-paying to paying: how much and how fast?Track the relationship of these events to spending. How much, how fast, and how distributed across the player base?Which features of your title are contagious? When these events occur, are your users more or less likely to spread the word, and how fast?What makes your users stay and play? Monitor these events and their relationship to time spent.Monitor the relationship between these events and the amount of ad behavior that takes place. Are your ads more or less successful in some situations than others?intended call to action in relation to features of your title.This is the total number of characters at a given level.This is the percentage of characters who have been at this level in the selected time period. Characters can appear in more than one level, and typically will more when looking at a larger time window.This is the average time characters have been at this level.For all players at this level: The percentage of total ads viewable/clicked on.For all players on this level: This displays the highest value of ads a player clicked on.For all players on this level: This displays the lowest value of ads a player clicked on.For all players on this level: This displays the average value of ads players clicked on.For all players on this level: How much does the number of ads players click on differ?For all players on this level: This displays the percentage of ads that successfully converted players.For all players on this level: This displays the highest value of ads successfully converting a player.For all players on this level: This displays the lowest value of ads successfully converting a player.For all players on this level: This displays the average value of ads successfully converting a player.For all players on this level: How much do ads differ in successfully converting a player? Tracking the variance in addition to high, low and mean values gives you an idea of whether your high and lows are just outliers and whether your average is a good indicator for ad success.The main dashboard provides you with a high-level overview of activity to measure success and gauge your position period over period, so you know exactly how you're doing.Basic Metrics provides you with the baseline measurements for your title, including details on usage, retention, social activity, and revenue.Funnels allow you to set up a visual representation of any sequence of actions. The typical use is for conversions from acquisition to monetization, but it's a very flexible tool you can use to begin isolating problems and taking action.System Metrics allows you to analyze specific title components to determine what experiences, events, and mechanics are helping or hurting business outcomes like churn, spending, virality, etc., and where improvements can be made. It answers the question "what is and isn't working?"See the past, forecast the future. User Metrics allows you to take advantage of predictive analytics to track, analyze, and forecast user activities so you truly get to know your audience.Social Networks is Katana's super power. Learn not just LTVs, but which users impact other users' bottom line. This influence score changes everything from acquisition to monetization to retention, and the built-in tools let you take action.Enter an Account ID, or a range of IDs, e.g. 1001-1015.