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    APP NAMEGroup Name 1 - with a long title that should truncate
    12/12/12 - 12/12/12
    12/12/12 - 12/12/12
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    APP NAMEGroup Name 2
    12/12/12 - 12/12/12
    12/12/12 - 12/12/12
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    APP NAMEGroup Name 3
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Welcome to your Dashboard!

Get the big picture; it's all here.

The main dashboard provides you with a high level overview of activity to measure success and gauge your position period over period, so you know exactly how you're doing.

Get started and use this page to:
  • Measure the success of your applications using key performance indicators to track what matters, and examine changes and growth over time.
  • Identify trends in user activity and evaluate which activities people are engaging in.
  • Assess the percent of population at risk of quitting and the value associated with them.
  • Examine positive and negative changes overtime and review common risks to identify candidates for improvement initiatives and feature enhancements.

Individual and Social Values

The guessing game is over - find out who matters most in your network.

Social Networks allows you to uncover which users matter most in your network, so you can reward the people who are making a positive contribution and develop meaningful social interventions to keep them engaged.

Get started and use this package to:
  • Identify your most influential customers and quantify social influence to understand the impact of social influence on your bottom line.
  • Forecast the future spending value of each individual in your system.
  • Develop interventions to reward users and amplify influence to improve monetization, reduce churn, and develop deeper social engagement.
  • Understand which funnels bring not just spending, but influence-based spending.

Predict the future value of every person in your system based on their actions and social interactions, and view the social influence one player has on other players in your system.

Measure twice, cut once. Test your promotional campaigns and retention strategies on a sample population before implementing them across your entire network to see how successful they are at preventing churn or promoting spending. Here, you're not just sampling people, but their friends as well. It's a whole new way to understand social.

Retention & Monetization

Getting to know your users just got easier.

Retention & Monetization allows you to track, analyze, and predict user activities so you truly get to know your audience.

Get started and use this package to:
  • Track each individual user and their behaviour.
  • Analyze what your users are doing on a user-by-user basis, or how specific customer segments are behaving over time.
  • Forecast what your users will do and predict the likelihood of such events.

Product

This module allows you to examine which features of your title successfully engage users and which need improvement. Use the navigation bar on the left to dig deeper into certain aspects of your application such as levels, NPCs, or missions. There is also a custom slot that lets you adjust your metrics to perfectly accommodate the needs of your individual title.

User Acquisition

Lets get started...

Choose which application you would like to view or choose global to see a summary

(8) Games Selected
  • Run, Sackboy Run!
  • Dust 514
  • The Order 1886
  • Call of Duty: Advanced...

Player Levels

Choose Application/Game

Churn

Select Columns to show
Export
Level  Characters
at level 
% at level  Time at level
(days:hours:minutes) 
# Quitting
/ Month 
% Quit  Time to Quit
Ratio (days)
 
1 532 0.60% 12:56 23 4.32% 1.20
2 456 0.50% 14:45 56 12.28% 1.40
3 789 0.80% 16:07 234 29.66% 1.60
4 234 0.40% 17:34 123 52.56% 1.80
5 1243 3.90% 0:34 456 36.69% 1.50
6 1345 4.10% 12:56 234 17.40% 1.30
7 1567 4.30% 8:34 345 22.02% 1.20
8 1789 5.00% 19:24 123 6.88% 4.30
9 2578 6.00% 21:07 567 21.99% 4.80
10 3490 8.00% 21:23 876 25.10% 1.20
11 4560 9.50% 23:33 345 7.57% 1.30
12 5432 10.00% 21:45 567 10.44% 1.20
13 5673 11.00% 19:45 134 2.36% 7.80
14 7634 12.00% 23:23 67 0.88% 26.70

Characters at Level Churning Over Time

Select a row or rows from the table above to populate this graph. This will help you visualize which levels have churn problems, which don't, and if there were any peaks and valleys over time.

The global tab will always give you the basics about how often the events in the category occur. These basics will then be repeated for easy reference in the rest of the tabs, and offset with a darker color. Monitor how these features of your title relate to quitting: how much and how fast? Monitor how these features of your title relate to the conversion from non-paying to paying: how much and how fast? Track the relationship of these events to spending. How much, how fast, and how distributed across the player base? Which features of your title are contagious? When these events occur, are your users more or less likely to spread the word, and how fast? What makes your users stay and play? Monitor these events and their relationship to time spent. Monitor the relationship between these events and the amount of ad behavior that takes place. Are your ads more or less successful in some situations than others?intended call to action in relation to features of your title. This is the total number of characters at a given level. This is the percentage of characters who have been at this level in the selected time period. Characters can appear in more than one level, and typically will more when looking at a larger time window. This is the average time characters have been at this level. For all players on this level: This is the number of users quitting per month. For all players on this level: This is the percentage of total users quitting. This is the average ratio of time it takes users to quit, displayed in days. Most of these will be irrelevant, but particularly short times suggest that there may be something bad about the level that causes dropoff. Particularly long times suggest there is something good about it that prevents it. Try sorting on this column to see if there are standouts at either extreme. The main dashboard provides you with a high-level overview of activity to measure success and gauge your position period over period, so you know exactly how you're doing. Basic Metrics provides you with the baseline measurements for your title, including details on usage, retention, social activity, and revenue. Funnels allow you to set up a visual representation of any sequence of actions. The typical use is for conversions from acquisition to monetization, but it's a very flexible tool you can use to begin isolating problems and taking action. System Metrics allows you to analyze specific title components to determine what experiences, events, and mechanics are helping or hurting business outcomes like churn, spending, virality, etc., and where improvements can be made. It answers the question "what is and isn't working?" See the past, forecast the future. User Metrics allows you to take advantage of predictive analytics to track, analyze, and forecast user activities so you truly get to know your audience. Social Networks is Katana's super power. Learn not just LTVs, but which users impact other users' bottom line. This influence score changes everything from acquisition to monetization to retention, and the built-in tools let you take action. Enter an Account ID, or a range of IDs, e.g. 1001-1015.