Where do your users go on missions, shoot monsters, or solve riddles? Learn how areas and locations in your application relate to user retention, virality, ad consumption, and time spent.

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Map  Type  Players
% Tried  % Repeated  Average
Score  % Success  Average Individual
Lifetime Value (LTV) ($) 
Average Social
Value ($) 
Average Total
Value ($) 
Cave of Time Dungeon 532 89% 0.178 2.5 458.7 56.87 $0.60 $0.15 $0.75
Journey Under the Sea Dungeon 456 12% 0.024 2.6 9857.2 69.65 $1.20 $1.80 $3
The Keep on the Borderlands Dungeon 789 6% 0.012 2.7 98546.5 97.4 $1.60 $2.40 $4
Vault of the Drow Dungeon 234 85% 0.17 2.8 215.6 65.2 $2.70 $0.68 $3.375
Against the Giants Dungeon 1243 2% 0.004 3.2 25485.3 84.2 $3.90 $0.98 $4.875
Depot Capture the Flag 1345 95% 0.19 6.7 7896.4 25.4 $4.10 $1.03 $5.125
Harbor Capture the Flag 1567 22% 0.044 7 6528.3 63.8 $4.30 $1.08 $5.375
Railyard Capture the Flag 1789 56% 0.112 7.2 221569.9 84.5 $5.00 $7.50 $12.5
Breakdown Capture the Flag 2578 92% 0.184 7.5 6587.4 69.2 $6.00 $9.00 $15
Phobos Lab Deathmatch 3490 12% 0.024 8.2 231.7 85.3 $8.00 $12.00 $20
Hangar Deathmatch 4560 15% 0.03 8.3 58961.7 76.4 $9.50 $14.25 $23.75
Summoner's Midriff PvP 5432 10% 0.02 9.3 5248.4 84.1 $10.00 $2.50 $12.5
Yeti Task Force Minigame 5673 96% 0.192 10.3 3694.8 92.7 $11.00 $2.75 $13.75
Labyrinth 4v4 Maps 7634 53% 0.106 16.4 21587.9 67.8 $12.00 $3.00 $15

Map use over time

What areas or zones do your players enter and how does this change over time? This graph allows you to take a really quick look at the basics and compare different maps or locations against each other.

The global tab will always give you the basics about how often the events in the category occur. These basics will then be repeated for easy reference in the rest of the tabs, and offset with a darker color. Monitor how these features of your title relate to quitting: how much and how fast? Monitor how these features of your title relate to the conversion from non-paying to paying: how much and how fast? Track the relationship of these events to spending. How much, how fast, and how distributed across the player base? Which features of your title are contagious? When these events occur, are your users more or less likely to spread the word, and how fast? What makes your users stay and play? Monitor these events and their relationship to time spent. Monitor the relationship between these events and the amount of ad behavior that takes place. Are your ads more or less successful in some situations than others?intended call to action in relation to features of your title. This is the map or location type you created for categorizing specific maps or locations in your title. This is the total number of players participating or encountering a specific zone, map, or location. This column displays the percentage of players who tried participating in a certain map or location. This is the percentage of players who repeated participating in a certain map or location. For all players participating in this map: This number indicates the average number of repeats. For all players participating in this map: This is the average score achieved. For all players participating in this map: This is the percentage of players who win (using your definition). For all players participating in this map: The value of an individual's future spending over their projected user lifespan from this point on. It represents the value of the game for this player, separate from social impacts, i.e. just the game. For all players participating in this map: This is the dollar value of an individual's influence on others'. This is extra spending generated by this person among their friends. Remove them and their friends will spend this much less. This is a social value, separate from the value of the game itself. See the "Social Networks" sections for more. For all players participating in this map: This is the combination of the last two values, and is the true total impact on the bottom line. For an average player participating in this map or location, remove them and this much less money will be spent overall. The main dashboard provides you with a high-level overview of activity to measure success and gauge your position period over period, so you know exactly how you're doing. Basic Metrics provides you with the baseline measurements for your title, including details on usage, retention, social activity, and revenue. Funnels allow you to set up a visual representation of any sequence of actions. The typical use is for conversions from acquisition to monetization, but it's a very flexible tool you can use to begin isolating problems and taking action. System Metrics allows you to analyze specific title components to determine what experiences, events, and mechanics are helping or hurting business outcomes like churn, spending, virality, etc., and where improvements can be made. It answers the question "what is and isn't working?" See the past, forecast the future. User Metrics allows you to take advantage of predictive analytics to track, analyze, and forecast user activities so you truly get to know your audience. Social Networks is Katana's super power. Learn not just LTVs, but which users impact other users' bottom line. This influence score changes everything from acquisition to monetization to retention, and the built-in tools let you take action. Enter an Account ID, or a range of IDs, e.g. 1001-1015.